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		<title>Socioball</title>
		<link>http://www.thegamecoder.com/blog/socioball/</link>
		<comments>http://www.thegamecoder.com/blog/socioball/#comments</comments>
		<pubDate>Sat, 02 Feb 2013 11:29:12 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=125</guid>
		<description><![CDATA[<p>Socioball is a 2.5D physics-based puzzle game. The player has to get the ball from the start tile to the finish tile on a 10&#215;10 board by placing missing tiles in the correct places. The game comes with built-in levels,...</p><p>The post <a href="http://www.thegamecoder.com/blog/socioball/">Socioball</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<title>The Present and Future of 3D Scanning</title>
		<link>http://www.thegamecoder.com/blog/the-present-and-future-of-3d-scanning/</link>
		<comments>http://www.thegamecoder.com/blog/the-present-and-future-of-3d-scanning/#comments</comments>
		<pubDate>Sat, 06 Oct 2012 16:13:41 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=120</guid>
		<description><![CDATA[<p>As you might know, the Leap is coming out soon. If you haven&#8217;t heard about it, here&#8217;s the launch trailer. Now, a bajillion people are excited about the Leap for a bajillion different reasons. The thing that excites me the...</p><p>The post <a href="http://www.thegamecoder.com/blog/the-present-and-future-of-3d-scanning/">The Present and Future of 3D Scanning</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How I handle multiple resolutions in Android games</title>
		<link>http://www.thegamecoder.com/blog/how-i-handle-multiple-resolutions-in-android-games/</link>
		<comments>http://www.thegamecoder.com/blog/how-i-handle-multiple-resolutions-in-android-games/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 10:31:55 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=108</guid>
		<description><![CDATA[<p>Android devices come in a variety of screen sizes, resolutions, densities and aspect ratios. I have written a render-helper class in order to support all this device variety. Here's how it works.</p><p>The post <a href="http://www.thegamecoder.com/blog/how-i-handle-multiple-resolutions-in-android-games/">How I handle multiple resolutions in Android games</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>It&#8217;s a Game&#8230; It&#8217;s a Social Network&#8230; It&#8217;s Duolingo!</title>
		<link>http://www.thegamecoder.com/blog/its-a-game-its-a-social-network-its-duolingo/</link>
		<comments>http://www.thegamecoder.com/blog/its-a-game-its-a-social-network-its-duolingo/#comments</comments>
		<pubDate>Thu, 28 Jun 2012 13:48:36 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=94</guid>
		<description><![CDATA[<p>My thoughts on the game-like design behind Duolingo</p><p>The post <a href="http://www.thegamecoder.com/blog/its-a-game-its-a-social-network-its-duolingo/">It&#8217;s a Game&#8230; It&#8217;s a Social Network&#8230; It&#8217;s Duolingo!</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<title>The River Of Hope</title>
		<link>http://www.thegamecoder.com/blog/the-river-of-hope/</link>
		<comments>http://www.thegamecoder.com/blog/the-river-of-hope/#comments</comments>
		<pubDate>Sat, 12 May 2012 14:45:17 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=88</guid>
		<description><![CDATA[<p>This year, I&#8217;ve participated in the Imagine Cup Game Design competition for the first time. My entry, a Windows Phone game called &#8220;The River Of Hope&#8221;, has made it to Round 3 of the competition. The Round 3 results are...</p><p>The post <a href="http://www.thegamecoder.com/blog/the-river-of-hope/">The River Of Hope</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Two Android Games Released</title>
		<link>http://www.thegamecoder.com/blog/two-android-games-released/</link>
		<comments>http://www.thegamecoder.com/blog/two-android-games-released/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 14:22:54 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=85</guid>
		<description><![CDATA[<p>I have ported two of my games - Word Nerd and SpikeFish, to Android, and released them on the Android market, or what Google now calls ‘Google Play’. These are free to download, and are powered by ads. Porting wasn’t as easy as changing API calls, though. I first had to tackle the problem of fragmentation...</p><p>The post <a href="http://www.thegamecoder.com/blog/two-android-games-released/">Two Android Games Released</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>XNA on Windows Phone 7: Simple Physics Source Code</title>
		<link>http://www.thegamecoder.com/blog/xna-on-windows-phone-7-simple-physics-source-code/</link>
		<comments>http://www.thegamecoder.com/blog/xna-on-windows-phone-7-simple-physics-source-code/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 13:26:52 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[<p>Simple physics source code of a demo that I showed in a session organized by the Pune User Group</p><p>The post <a href="http://www.thegamecoder.com/blog/xna-on-windows-phone-7-simple-physics-source-code/">XNA on Windows Phone 7: Simple Physics Source Code</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>i Unlocked Joy!</title>
		<link>http://www.thegamecoder.com/blog/i-unlocked-joy/</link>
		<comments>http://www.thegamecoder.com/blog/i-unlocked-joy/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 10:37:37 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=75</guid>
		<description><![CDATA[<p>I have finished developing four games for Microsoft&#8217;s iUnlockJoy contest. I&#8217;ve also added a new &#8221;My Games&#8221; page to this website. If you have a Windows Phone 7 device, check &#8216;em out! &#160; &#160;</p><p>The post <a href="http://www.thegamecoder.com/blog/i-unlocked-joy/">i Unlocked Joy!</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Phone, Sweet Phone</title>
		<link>http://www.thegamecoder.com/blog/phone-sweet-phone/</link>
		<comments>http://www.thegamecoder.com/blog/phone-sweet-phone/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 08:07:51 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=63</guid>
		<description><![CDATA[<p>Social networking is overused, yet underutilized. As I perused my Facebook feed a month ago, I came across a link a friend had shared: “i unlock joy”. On certification of one Windows Phone 7 app, it read, one could win...</p><p>The post <a href="http://www.thegamecoder.com/blog/phone-sweet-phone/">Phone, Sweet Phone</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Inspiration Station</title>
		<link>http://www.thegamecoder.com/blog/inspiration-station/</link>
		<comments>http://www.thegamecoder.com/blog/inspiration-station/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 20:06:36 +0000</pubDate>
		<dc:creator>Apoorva</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.thegamecoder.com/blog/?p=57</guid>
		<description><![CDATA[<p>I&#8217;ve been reading a lot about John Carmack lately. The man is truly an inspiration. I&#8217;m reading his biography &#8211; Masters of Doom. Its a great read, and like all geeks, I can relate to it in many ways. Id&#8217;s major...</p><p>The post <a href="http://www.thegamecoder.com/blog/inspiration-station/">Inspiration Station</a> appeared first on <a href="http://www.thegamecoder.com/blog">the game coder</a>.</p>]]></description>
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