How I handle multiple resolutions in Android games

How I handle multiple resolutions in Android games

Android devices come in a variety of screen sizes, resolutions, densities and aspect ratios. I have written a render-helper class in order to support all this device variety. Here’s how it works.

XNA on Windows Phone 7: Simple Physics Source Code

XNA on Windows Phone 7: Simple Physics Source Code

Simple physics source code of a demo that I showed in a session organized by the Pune User Group

Bounce

Here’s the sample code and art for a simple game in which a ball, controlled by the keyboard bounces around the screen. Download

HypnoSpin

Hey, this is a stupid little experiment inspired by Microsoft’s IE9 “Test Drive” sample, psychedelic browsing which can be found here. I just wanted to see if you could really see white if the color wheel was spun really fast…

Plants vs Zombies Load Bar

Plants vs Zombies Load Bar

I’ve written and published three tutorials of the PlanetX series in a row. I am planning on posting the final tutorial of the series soon, but I’ve decided to mix things up a little for now. This tutorial will show…

PlanetX Part 3

PlanetX Part 3

This is Part 3 of the series PlanetX. This part is probably the most interesting part of this series. At the end of this tutorial, we will be able to launch bullets and watch them orbit the planet! Download the…

PlanetX Part 2

This is Part 2 of the series. We laid a foundation for the game and rendered the background in the previous part. In this part, we will render the tank and make it move using keyboard. We will also make…

PlanetX Part 1

PlanetX Part 1

This is a series of tutorials in which we will create a game having orbital projectile motion. In this part, we will create the basic structure of our game. We will be laying the foundation of our entire game.