Socioball is a 2.5D physics-based puzzle game. The player has to get the ball from the start tile to the finish tile on a 10×10 board by placing missing tiles in the correct places. The game comes with built-in levels,…
As you might know, the Leap is coming out soon. If you haven’t heard about it, here’s the launch trailer. Now, a bajillion people are excited about the Leap for a bajillion different reasons. The thing that excites me the…
Android devices come in a variety of screen sizes, resolutions, densities and aspect ratios. I have written a render-helper class in order to support all this device variety. Here’s how it works.
This year, I’ve participated in the Imagine Cup Game Design competition for the first time. My entry, a Windows Phone game called “The River Of Hope”, has made it to Round 3 of the competition. The Round 3 results are…
I have ported two of my games – Word Nerd and SpikeFish, to Android, and released them on the Android market, or what Google now calls ‘Google Play’. These are free to download, and are powered by ads. Porting wasn’t as easy as changing API calls, though. I first had to tackle the problem of fragmentation…
I have finished developing four games for Microsoft’s iUnlockJoy contest. I’ve also added a new ”My Games” page to this website. If you have a Windows Phone 7 device, check ‘em out!
Social networking is overused, yet underutilized. As I perused my Facebook feed a month ago, I came across a link a friend had shared: “i unlock joy”. On certification of one Windows Phone 7 app, it read, one could win…


